Chess Tactics and Combinations



A note for players

        Here is a collection of very short games organised by tactical theme. The main aim is to give you a quick run-through the basic tactical ideas in genuine positions. One advantage of using short games is that you can set the positions up on a board very quickly and accurately. You can of course just use the diagrams as test positions. Chess Tactics and Combinations
        I have selected as many of the games as possible from opening systems that are commonly recommended for improving players. This is the great main highway of chess, and the views to either side are wonderful. I’ve marked where I think the losing side could have played better with the chessplayer’s frown, “?”, so you can go over each game once again, trying this time to improve the play.


A note for teachers and coaches

        Anyone could have done this, and maybe you would have done it better, but you might find it useful that it has been done by
someone else.
        I find it as easy to play over a short game from the start position as it is to set up a position from scratch, so when working with players over a board I like to use this type of example.
        Nearly all the games start 1.e4 e5 2.Nf3, which I hope means they will connect with, and reinforce, good opening principles for learner players, and show poor play punished. The exciting main lines of the Max Lange and Fried Liver Attacks feature throughout, and Damiano’s Defence endures some terrible beatings. There is an opening index by ECO code so you can run through several tactical ideas associated with one opening or even one variation.


1.The ABC of tactics
2. The three most common reasons games are lost
            2.1 Take a piece for nothing
           2.2 Take a more important piece
           2.3 More attackers than defenders
3.One-move ideas
           3.1 Forks
          3.2 Pins and skewers
         3.4 Nets
4.Two-move ideas and more
         4.1 Jumps
         4.2 Undermining
        4.3 Overloading
        4.4 Interference
        4.5 Decoy
        4.6 Clearance
        4.7 Intermezzi and Zwischenzuge
6.Counting and calculating
      6.1 Defending
     6.2 Counterattacking
      6.3 From bad to worse
      6.4 Traps
7.what makes a combination work?
        7.1 Checks
       7.2 Captures
       7.3 Loose pieces
       7.4 Unsafe King
        8.1 Checkmating the uncastled King
        8.2 Checkmating the castled King
       8.3 King hunt
       8.4 Longer checkmates
9.Lots of ideas at once!
10 Test yourself!
Opening Index

Chess-Tactics-and-Combinations 2

Ten steps to learn

Chess Tactics and Combinations

Short, violent games of chess, organised by theme
A resource from
Dr Dave Regis
Exeter Chess Club

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